Private support conversations and service status
Report problems, ask questions or send feedback directly from Aether, continue the conversation privately, and check the current status of Aether services.
What we are building, how we run our own games, and notes from the GMs and creators who push Aether furthest.
Report problems, ask questions or send feedback directly from Aether, continue the conversation privately, and check the current status of Aether services.
Edit scenes from one place, undo more scene actions through History, choose your dice in My Dice, and start worlds with 5E 2024 SRD or Red Runners.
Choose English, Brazilian Portuguese or Spanish, use improved materials and clearer 3D dice, and search an installed game system’s rules inside Library.
Place editable Shapes, give them solid colours or scene materials, block sight with their footprints, and find hard-to-pick objects in the hierarchy.
Edit scene properties with aligned labels, grouped axes, visible units and controls that stay consistent across walls, openings, props and materials.
Turn an image from the world's Asset Library into a reusable material, preview its scale, and apply it to floors, walls and opening frames.
Drag floors and walls, anchor doors and windows, assign eight built-in materials, and place your 3D assets in a shared Map and Tabletop edit mode.
Switch a live scene between the top-down editor and a perspective table, while each player keeps a separate camera.
Creators can upload an immutable candidate, run it in a marked private world with named testers, and promote the exact package they tested.
System packages can carry sheets, schemas, starter content, dependencies and upgrades; a GM reviews the package before creating or updating a world.
Export layered soundscapes with their audio, trace assets to the things using them, and see asset and world-data storage separately.
Upload audio cues, play sequences or layered ambience, and let each player choose their own music, ambience and effects volume.
Reset links expire after 30 minutes and work once. Keep me signed in now chooses a browser session or seven days.
History survives reloads, new Library entries start private, copied links reopen entries, and Chat finally shows its keyboard shortcuts.
Undo and Redo survive reloads, new prep starts GM-only, and copied Library links reopen entries and pages.
Five vector tools, placed images and private Roll Table previews give GMs more ways to explain and resolve the live scene without leaving the table.
Aether 3D Dice 0.0.1 is the first Aether-owned package to reach the Marketplace.
Mods can place bounded shapes or verified 3D models on the map, and Aether 3D Dice animates server-decided rolls for the players who choose to see them.
A sequence from a new account to round one, followed by guides for notes, handouts and sharing Library material.
Mods can load for a connected table, content packs can arrive for GM import, and the marketplace checks the package before it changes a world.
A battle map now keeps its own grid and scale, and players can remember explored terrain without revealing hidden tokens.
Build a sheet or panel with Aether controls, or bring HTML, CSS and JavaScript into a labelled sandbox. Settings, actions and spell cards stay bounded by the host.
Chat becomes the session stream: rolls, whispers, commands and mod cards stay in order and survive reloads. The separate Dice panel is gone.
Documents and the Wiki become one Library. Search pages, edit entries, show a handout to selected players, and use the same permission words everywhere.
The map editor gets a left-side tool rail, editable walls and tokens, openable doors, keyboard shortcuts and one-step undo for destructive actions.
The first release wires a build identity through the app and world servers, lets a GM move one world to another engine, and adds checks around world data and deployment.