A game system installs its complete table experience
One reviewed system package can include its commands, actions, settings, panels and sandboxed tools, with each permission shown before the world is created or upgraded.
Everything in progress, everything queued, and the things we are still working out. Vote on what matters to your table. Dates are targets, not promises.
In active development
One reviewed system package can include its commands, actions, settings, panels and sandboxed tools, with each permission shown before the world is created or upgraded.
Level-up previews every required class, subclass, feat, spell and multiclass choice before applying one validated change to the character.
Select visible targets or place an area, then record attacks, saves, damage, conditions, concentration and expiry per target in one chat result.
Search 339 spells, 258 magic-item descriptions and 330 creature stat blocks, add choices to characters, and create mutable NPCs from the installed reference entry.
Choose any SRD class, species and background, finish every required choice, assign the character, place its linked token and use its attacks, spells and resources from the sheet.
Choose any core Role and creation method, assign the finished character to a player, place its linked token, and use the sheet for combat, gear, cyberware and advancement.
A GM can author an architecture or reproduce one from its saved difficulty and seed, then run it without sending unrevealed floors to players.
A public status page covers the website and accounts, Play client and world connections. Backup, worker, analytics, erasure and retention checks stay visible only to the operator.
Install deck hardware and programs, then move through revealed floors while passwords, files, defenses and program state persist for the table.
An attack or spell validates its actor and targets, spends the declared resource, changes the affected records and posts one result; a conflict leaves all of it unchanged.
Short and Long Rests apply class features, Hit Dice, spell slots and active-effect recovery together, with the sheet showing what changed.
Attacks, damage, armor ablation, ammunition, Humanity and Improvement Points commit their rolls and state changes together.
Spells, creatures and other reference entries load from the exact installed package, while campaign copies and homebrew stay editable records owned by the world.
Red Runners loads policy-safe summaries and book references from the installed package; custom records stay editable in the world.
Both the dashboard and the table translated, with dates, numbers and dice written the way your locale writes them. You pick the language, rather than the browser guessing for you.
Committed, not started
A ruleset written in English can carry a Portuguese translation, so the sheet labels, the buttons and the content all read in one language at your table.
Researching, shape may change
Send a link and the person on the other end is at the table as a guest, no signup and no password. Separate from an invitation, which still makes them a real account.
A self-host bring-up that is its own thing rather than the hosted stack with the billing switched off, and a walkthrough that does not assume you have read the source.
The Contact page directs product and account help to support@aethervtt.cloud, privacy and LGPD requests to privacy@aethervtt.cloud, and general or confidential security reports to contact@aethervtt.cloud.
Signed-in accounts can send a problem, question or feedback, receive an AE reference and reply in a private thread. New reports are limited to five per 15 minutes and 20 per day.
Doodle is an optional seven-die skin with ink numbers, paper grain, toon shading and deliberately uneven edges.
My Dice lets you preview owned skins and mix them across your dice. Your choices follow you across worlds.
Dice effects can respond to results, totals, kept or dropped dice, and other roll details without affecting the outcome.