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Release Notes · 1 min read

Aether v0.16.0: portable soundscapes and the asset library

Export layered soundscapes with their audio, trace assets to the things using them, and see asset and world-data storage separately.

Aether Team
Aether Team
The team
v0.16.0 adds portable Soundscape packages and an Asset Library.

Portable Soundscapes

In the Audio panel, select a Soundscape, group or sequence and export it with the audio it uses. Add the package details in Creator Studio before publication.

Another GM can install the package and receive the definitions and audio files in a new world. A failed import leaves the world's existing assets alone. Soundscapes does not include a music catalogue; it arranges audio already uploaded to Aether.

The Asset Library

The Asset Library brings maps, token art, handout media, audio, models and imported files into one place. Search and filter by type, size or source. An asset shows its filename, format, hash and the documents or fields that use it.

An asset's page shows its current uses and source. A GM can remove a local file when nothing uses it, after Aether checks the world again.

Storage measurements

Asset bytes and persistent world data are measured separately for each world and account. World settings and billing show the latest sample and whether it is measured, stale, unknown or failed.

These measurements are informational in v0.16.0. They do not enforce a quota or remove data automatically.

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