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Tokens and assigned characters

GM onlyAn actor is the character record; a token represents it on one scene.

Place tokens, link them to actors, and give a player control through character assignment.

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Create the character in Library before placing its token. Aether keeps the actor as the source of truth and the token as a scene object, so moving a token never copies or forks the character sheet.

  1. Open the scene in Table and choose Place token (T).
  2. Place the token on the map, then select it.
  3. Choose the actor the token represents. If no actor is selected, the token remains an independent placeable with no inherited owner.
  4. Set its art, footprint, disposition, rotation, layer order, or locked state as needed.

The token's sceneId decides which scene contains it. Changing the active scene does not move a token between scenes. A locked token stays selectable but resists accidental transforms.

#Assign the character

Open the character in Library and use Assigned player beside its sheet controls. The player now receives the actor at the permission level allowed for their seat and can control every token that represents it. Assignment is per user and can be cleared; it does not make the player a GM.

Use Player View to ask the server for the exact snapshot that player would receive. This checks field visibility, document access, scene vision, and token projection together. It is safer than temporarily signing in as the player because it uses the same projection path directly.

Players cannot grant themselves vision range, assign another person's character, or edit GM-only token data. Those checks run on the server even if a stale client still shows a control.

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