DocsAether homeOpen Aether

Running a game

GM only

The GM side: Library material, scenes, tokens, handouts, and what players see.

1 minute read

As the GM you build the world in the Library, prepare scenes and cast, decide what players can see, and present material when the session needs it.

#How a world is put together

A world holds scenes. A scene is one map with its own tokens, lighting, and fog. Swapping the active scene moves the whole table somewhere new, so a dungeon and the town above it are two scenes in one world.

The Library holds actors, notes, handouts, scenes, and system-defined campaign records across every scene. Folders, types, recent work, full-text search, references, backlinks, and page access make it a world-building tool in its own right.

#What players can see

Five controls work together, and it helps to keep them apart:

  • The grid sets the map's scale and snapping geometry.
  • Walls define where computed sight stops.
  • Fog and exploration decide whether terrain outside current sight is dark or remembered.
  • Vision limits what a player can see from where their token is standing.
  • Library access decides which entries and pages a player can open later.
  • Presentation pushes one page onto selected screens now without replacing its access rules.

#Next

For world building, follow Organize your world in the Library, Write connected notes and handouts, and Share and present Library material.

For a battle map, start with Set up a battle-map grid, then draw barriers for vision and movement and choose fog and exploration behavior.

For session generators, build and roll a Roll Table. The same server-owned weighted roll supports a private panel preview and the immediate /table Chat command.

Was this page helpful?