Run the combat order
Add combatants, roll system initiative, and advance turns and rounds from the Combat panel.
Open View → Combat beside Table. Add scene actors or tokens as combatants, then roll initiative when the active system provides a formula. Aether evaluates the roll through the server and orders the combatants; the engine does not hardcode a game's initiative rule.
Open the encounter, select the first combatant, and advance with the panel controls. Moving past the last combatant increments the round. Closing combat hides the active order without deleting the scene's combat slice.
Players can read the projected order but cannot rewrite turns unless the world's action policy allows that operation. Initiative and turn changes are scene state, distinct from a token's sheet or Chat history.
If the system has no initiative formula, add and order combatants manually. The panel does not
invent 1d20 as a fallback because that would make one ruleset part of the engine.