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What Aether is

Any playerAether supplies the shared table, documents, permissions, maps, Chat, and Library; the active system supplies the rules.

A hosted virtual tabletop whose game rules come from a system package.

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Aether is a virtual tabletop for running a game with other people. A world keeps the campaign's documents, scenes, members, installed material, and one active game system. A live session connects everyone to that world through the same server-owned state.

The engine does not know what a hit point, spell, or saving throw means. The world's system defines those records, sheets, rolls, and automation. Aether supplies the game-agnostic parts:

  • a docked Table, Library, Chat, Combat, History, Roll Tables, Members, Content, and Player View;
  • maps with square, hex, or gridless setup, walls, doors, vision, lights, fog memory, measurement, drawings, and placed images;
  • tokens linked to assigned characters;
  • shared and private Library pages with references, backlinks, handouts, and presentation controls;
  • server-checked permissions, rolls, table results, document changes, undo, and redo.

One person is the GM for a world. Players see only the documents, fields, scene objects, Chat entries, and presentations projected for their seat. Hiding a panel is not a secrecy boundary; the server withholding the data is.

#What is still limited

Aether is in alpha. A world runs one system, player-operated doors are not available, and painted fog memory is shared rather than independently painted per player. Marketplace installation exists for supported mods and content packs, but a third-party Marketplace system cannot yet replace a world's active system. Self-hosting is possible from the repository, but its complete one-command front door is later work.

Start with Create and open a world as a GM, or Invite players and join a table as a player.

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