Run your first session
Verify player vision, show a handout, roll in Chat, and complete round one in Combat.
This guide uses The Shattered Meridian, The Fallen Observatory, Alice, Bob, and the page Night One: The Fallen Observatory to show the complete flow. In your own world, use the scene, players, and handout you prepared in the previous guide.
#Seat the players and verify sight
Ask Alice and Bob to open their accepted world and choose Join. Confirm each player sees the current room from their owned token, not the GM's unobscured map. Move through the closed doorway and check that strict darkness or dim exploration memory behaves as prepared.
#Show a handout during play
Choose the page
Open Library, choose Field Notes: The Meridian Lens, and select Night One: The Fallen Observatory.
Choose Show now
Choose Show now. Select Everyone at the table or Choose people. Read the access consequence beside the action before continuing: the audience determines who receives the presentation, while permissions determine who can keep reading the page.
Show the page
Choose Show page. Verify that the handout opens on both Alice's and Bob's screens.
Recover it from the Library
Ask Alice to close the presentation, then choose Open in the library from the handout or find the accessible page there later. Closing a presentation does not remove access to the handout.
Watch and stop the presentation
The GM presentation bar reports how many recipients dismissed it. After Alice closes it, verify 1 of 2 closed. Choose Stop showing when the table is finished with the page.


#Roll and enter combat
Open Chat, switch the composer to Roll, enter 1d20+3, and send it. The server produces the
faces and total and adds the result to the shared conversation. This guide uses built-in Chat dice;
it does not use Roll Tables. If Aether 3D Dice is installed and enabled, the first-party mod may
animate that same authoritative result over the map.
Open Combat from View. If the scene does not already have an encounter, start one from the scene's cast, roll or enter initiative, and open it for players. Advance each turn until the round counter reaches round two. The result is a credible first-session loop: everyone joined, saw the right map, received material, rolled in public, and completed round one.
