Prepare your first session
Ready one scene, the cast, a handout, and invitations before anyone sits down.
This guide turns the world you just created into a table your players can join. It deliberately prepares one scene and one handout. More material does not make the first session more playable.
#Prepare the scene and cast
Choose the opening scene
Open the scene switcher and make your opening map active. Upload its background if the scene is empty. Give the scene a name you can identify while the table is moving quickly.
Put the cast on the map
Open Library, find the characters and creatures needed in the opening scene, and place their tokens. Open each actor's Sheet view to check the values you expect to use.
Write the session handout
In Library, choose New → Note. Name the entry, name its first page for the moment it belongs to, and write only what players should read. Starts GM only keeps the new note private while you draft. Set the entry and page access before the session when it should remain browsable. Presenting can raise access for its recipients, and ending it does not silently revoke that access.
Invite the players
Open the world's people or invite controls, create an invite for each player, and send each link to its intended person. Ask them to sign in and accept before the scheduled start.
#Check the battle map
Set the scene's cell size, distance, and diagonal rule in Set up a battle-map grid. Then draw barriers for vision and movement and choose strict sight or exploration memory.
Open View → Player View, select each invited player, and check the room around their owned token. A closed barrier should block sight, an openable barrier should not when open, and actors outside current sight should be absent. This is more reliable than judging the GM overlay.
Access and presentation are different
Access decides whether a player can read an entry or page. Presentation pushes one page onto selected screens and raises the access needed to read it. Ending the presentation removes it from their screens but leaves that deliberate access in place. The next guide tests both.
#Checkpoint
You are ready when the opening scene is active, the needed cast is on the map, the handout has the intended access, every player has accepted an invite, and Player View matches the walls and fog. Continue with Run your first session.