Roadmap

What we are building next.

Everything in progress, everything queued, and the things we are still working out. Vote on what matters to your table. Dates are targets, not promises.

Building now13

In active development

Mods

A game system installs its complete table experience

One reviewed system package can include its commands, actions, settings, panels and sandboxed tools, with each permission shown before the world is created or upgraded.

Mods

Advance a 5E character through level 20

Level-up previews every required class, subclass, feat, spell and multiclass choice before applying one validated change to the character.

Mods

Attacks and spells identify who and what they affect

Select visible targets or place an area, then record attacks, saves, damage, conditions, concentration and expiry per target in one chat result.

Mods

Browse and use every spell, item and creature in SRD 5.2.1

Search 339 spells, 258 magic-item descriptions and 330 creature stat blocks, add choices to characters, and create mutable NPCs from the installed reference entry.

Mods

Build a level-one 5E character and use it at the table

Choose any SRD class, species and background, finish every required choice, assign the character, place its linked token and use its attacks, spells and resources from the sheet.

Mods

Build and play a Cyberpunk RED-compatible character

Choose any core Role and creation method, assign the finished character to a player, place its linked token, and use the sheet for combat, gear, cyberware and advancement.

Mods

Build or generate NET Architectures

A GM can author an architecture or reproduce one from its saved difficulty and seed, then run it without sending unrevealed floors to players.

Mods

Manage cyberdecks and run a NET session

Install deck hardware and programs, then move through revealed floors while passwords, files, defenses and program state persist for the table.

Mods

One action records the roll, cost and result together

An attack or spell validates its actor and targets, spends the declared resource, changes the affected records and posts one result; a conflict leaves all of it unchanged.

Mods

Rests recover the resources the character actually has

Short and Long Rests apply class features, Hit Dice, spell slots and active-effect recovery together, with the sheet showing what changed.

Mods

Run Cyberpunk RED-compatible actions and advancement

Attacks, damage, armor ablation, ammunition, Humanity and Improvement Points commit their rolls and state changes together.

Mods

Search a system's rules beside the things in your world

Spells, creatures and other reference entries load from the exact installed package, while campaign copies and homebrew stay editable records owned by the world.

Mods

Search core skills, gear, cyberware and rules

Red Runners loads policy-safe summaries and book references from the installed package; custom records stay editable in the world.

Next up1

Committed, not started

Mods

Systems and mods can ship translations

A ruleset written in English can carry a Portuguese translation, so the sheet labels, the buttons and the content all read in one language at your table.

Exploring0

Researching, shape may change

Nothing in this lane for that area yet.