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Running a game

GM only

The GM side: worlds, scenes, tokens, and controlling what players see.

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As the GM you own the world: you make the scenes, place the tokens, decide what the players can see, and install the content the table uses.

#How a world is put together

A world holds scenes. A scene is one map with its own tokens, lighting, and fog. Swapping the active scene moves the whole table somewhere new, so a dungeon and the town above it are two scenes in one world.

Inside a world you also keep characters, monsters, and notes, and those are shared across every scene.

#What players can see

Three separate things decide what a player sees, and it helps to keep them apart:

  • Fog hides parts of the map that have not been explored.
  • Vision limits what a player can see from where their token is standing.
  • Permissions decide which characters and notes a player can open at all.

#Next

Start with Hide part of the map with fog of war.

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