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One library, every table

Content you install belongs to you, not to a single campaign. Here is why that was worth rebuilding, and what it changes.

Mira Kovac
Mira Kovac
Product

For a long time, anything you added to Aether was added to one campaign. Buy a map pack for your Thursday game and your Sunday game could not see it. That was the wrong shape, and this month it stopped being true.

Ownership sits with you

What you install is yours. It appears in your library, and from there you choose which tables get it. A pack you bought two years ago is available to a campaign you start tomorrow, without buying it again and without copying anything between worlds.

Tables stay deliberate

The other half matters just as much: a campaign only carries what you have given it. A horror one shot does not inherit every joke token you have ever collected, because a shared library that pushes everything everywhere is just clutter with extra steps.

What this makes possible

Once content belongs to a person rather than to a world, a few things follow. Trying a pack in a scratch world before it touches your real campaign. Handing a co-GM a table without handing over your purchases. Starting a new game on Sunday night with the shelf you have spent two years building already behind you.

That last one is the whole point. The library is the part of Aether that should get better the longer you use it.

Mira Kovac
Mira Kovac
Product at Aether

Mira runs a long-running science fantasy campaign that has survived three system changes. She writes about the parts of Aether a table notices without being told to look.

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