Most of what shipped in July is invisible by design. Five things are not, and those are the ones worth reading about before your next session.
Fog that follows the light
Fog now updates as tokens move rather than when you remember to redraw it. Walls block sight, light sources carve into the dark, and each player sees only what their own character can. You can still paint fog by hand, and hand-painted regions win over anything computed.
Tokens that keep up with a drag
Dragging a token across a large map used to fall behind the cursor once a scene had a few hundred objects on it. It does not now. The scenes we tested against are worse than anything we expect a real table to build, which is the point.
Roll history in chat
Every roll now leaves a line in chat showing the expression, the result, and who asked for it. A
2d6+3 that came out badly can be pointed at half an hour later, which settles the argument faster
than anyone's memory does.
Scene switching without the blank moment
Changing scenes mid session no longer shows the party an empty canvas while the new one arrives. The old scene holds until the new one is ready to draw.
Invitations that survive a typo
An invitation link no longer breaks if it picks up a trailing character from a chat client. This is the least interesting item here and it caused more support messages than the other four combined.
The remaining 36 changes are fixes, and the full list is in the changelog.



