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Release Notes · 1 min read

Dynamic fog, faster tokens, roll history in chat

July shipped 41 changes. These are the five your table will feel in the first ten minutes.

Aether Team
Aether Team
The team

Most of what shipped in July is invisible by design. Five things are not, and those are the ones worth reading about before your next session.

Fog that follows the light

Fog now updates as tokens move rather than when you remember to redraw it. Walls block sight, light sources carve into the dark, and each player sees only what their own character can. You can still paint fog by hand, and hand-painted regions win over anything computed.

Tokens that keep up with a drag

Dragging a token across a large map used to fall behind the cursor once a scene had a few hundred objects on it. It does not now. The scenes we tested against are worse than anything we expect a real table to build, which is the point.

Roll history in chat

Every roll now leaves a line in chat showing the expression, the result, and who asked for it. A 2d6+3 that came out badly can be pointed at half an hour later, which settles the argument faster than anyone's memory does.

Scene switching without the blank moment

Changing scenes mid session no longer shows the party an empty canvas while the new one arrives. The old scene holds until the new one is ready to draw.

Invitations that survive a typo

An invitation link no longer breaks if it picks up a trailing character from a chat client. This is the least interesting item here and it caused more support messages than the other four combined.

The remaining 36 changes are fixes, and the full list is in the changelog.

Aether Team
Aether Team
The team at Aether

Everyone who ships Aether, writing together. Release notes and anything that does not belong to one person.

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